![]() SteamPipe initially splits each file into roughly one megabyte (MB) chunks. Note: If your game uses Unreal Engine, please see the notes specific to these pack files at the end of this section. However, there are some important things to know in terms of optimization and avoiding situations that can cause inefficiency. ![]() In general, it works well for a wide variety of game content structures. SteamPipe was designed for both efficient downloading of initial game installs and efficient patching of updates. Having even a basic understanding of how these pieces fit together will be very useful when uploading your product to Steam. NOTE: There are a few concepts which are integral to SteamPipe, before getting started you should be familiar with all of the concepts outlined in the Applications documentation. A SteamPipe Local Content Server which can be used during development.All content is always encrypted, and non-active versions are not visible to customers.Games/apps stay available offline even after an update download has been started.Ability to build installer discs from public or beta content.Ability to share content between multiple applications.Ability to see the update size of a build before setting it live. ![]()
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